Cocos2dx – 物理引擎 物理時間暫停
將場景中所有物體 Physicbody 暫停時間
Director::getInstance()->getRunningScene()->getPhysicsWorld()->setSpeed(0);
恢復時間
Director::getInstance()->getRunningScene()->getPhysicsWorld()->setSpeed(1);
將場景中所有物體 Physicbody 暫停時間
Director::getInstance()->getRunningScene()->getPhysicsWorld()->setSpeed(0);
恢復時間
Director::getInstance()->getRunningScene()->getPhysicsWorld()->setSpeed(1);